MAX-R was a 30 month Innovation Action, co-funded by the European Union and Innovate UK. It united 11 of Europe’s leading creative and immersive media organisations to deliver innovations and new efficiencies for Mixed, Augmented and Extended Reality Media pipelines.

CREW was a partner in this project, together with other companies and research institutions such as the BBC, Universitat Pompeu Fabra and UHasselt. MAX-R focused on the practical applicability and transformative potential of innovations in real-world scenarios centre around High-end Virtual Production, Integrated Remote Virtual Production, Open-Source Tools, Open Access to Data, interoperability of Metadata, Site specific XR experiences and Massively Interactive Live Events.

In the course of this research project, CREW explored the world of large area immersive performances, where immersants physically traversed large complex environments over 250 square meters while wearing a virtual reality headset. They assisted in the development the technological infrastructure required to run such large immersions as well as researched the required dramaturgical tools and approaches to create immersive experiences in a large virtual environment.

My tasks included the implementation of these experimental technologies in CREW’s projects and performances, as well as delivering technical feedback with partners. I also assisted in CREW’s administrative and financial follow-up of this project, writing reports and deliverables.

Amongst other things, CREW released one full-fledged performance called Anxious Arrivals and I was included as co-author in the research paper NeSt-VR: An Adaptive Bitrate Algorithm for Virtual Reality Streaming over Wi-Fi.